indiegame.fan
RUBATOSIS header art

RUBATOSIS

A reverse-rhythm game built around unpredictable boss fights. Each with its own style, its own tricks, and its own way of breaking you.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed RUBATOSIS?Developer scaleThe operating scale of the game's developer.
Search Google: Who published RUBATOSIS?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is RUBATOSIS self-published or published by Amsomnia?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is RUBATOSIS and Amsomnia funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for RUBATOSIS and Tyranicall?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of RUBATOSIS?Release statusWhether and how the game has been released.

Media

8 items

About the Game

RUBATOSIS is a rhythm fever dream where every boss fight breaks the rules.
Deflect notes. Dodge chaos. Stay focused as reality unravels.

Combat is everything.
Each fight has its own rhythm, mechanics, and voice. Every encounter is handcrafted to challenge your reflexes and attention.

Explore between battles.
Wander grounded, strange places. Talk to people who don’t always make sense, but often say more than they mean. Between fights, you pick at the edges of something bigger. Something you're not sure you understand.

"It’s the noise in your head and the beat in your chest.
About what breaks, and what’s left."

Features:

  • Rhythm-based boss battles with unique mechanics

  • No filler combat, every fight is distinct

  • Cursed teddy bears

  • A focused narrative made through exploration and character interaction

  • Screen manipulation and sensory misdirection

  • Keyboard support

  • Handsome Plague Doctors