
RPG: Fire Keeper
Fire keeper, guard the spark, reap the fire. Read books, seek stories and truths. Communicate with people, offer help and healing. Make choices, face the dying gasp or sin.
Developer
Publisher
Release
June 4, 2026
59 days ago
Steam Reviews
3 user reviews3 reviews66.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
6 itemsAbout the Game
Within the game, there is a fictional backdrop of a fantasy western/ sword and magic/middle age setting, with the country being ruled by a theocratic system.
One day, the god left, and evil creatures began to emerge. To maintain security, the god religion established a large barrier. However, it was necessary to select guardians to keep the barrier.
The players act as the fire keeper, responsible for screening, guiding and assisting the adventurers to become the guardians of the barrier.
One Fire Keeper's daily activities involve reading to learn about the world, conversing with adventurers to assist them, and providing them with treatment.
Finally, guide/assist them in making a final decision.
The overall format is that of a visual novel. However, the structure of the content is more like presenting the premise rather than telling a story.
The inspiration for the game originated from a thought about something on the subway. It borrowed the form of passing on the fire but distorted the original intention of the form.
It should be quite obvious what kind of popularity this is, right? 233
One day, the god left, and evil creatures began to emerge. To maintain security, the god religion established a large barrier. However, it was necessary to select guardians to keep the barrier.
The players act as the fire keeper, responsible for screening, guiding and assisting the adventurers to become the guardians of the barrier.
One Fire Keeper's daily activities involve reading to learn about the world, conversing with adventurers to assist them, and providing them with treatment.
Finally, guide/assist them in making a final decision.
The overall format is that of a visual novel. However, the structure of the content is more like presenting the premise rather than telling a story.
The inspiration for the game originated from a thought about something on the subway. It borrowed the form of passing on the fire but distorted the original intention of the form.
It should be quite obvious what kind of popularity this is, right? 233