
Rollout
Rollout is a multiplayer "eat-to-grow" game set in a three(technically four)-dimensional world.
Developer
Publisher
Release
September 14, 2016
9 years and 323 days ago
Steam Reviews
Mixed91 reviews59.3%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Rollout is in Early Access. It's not finished. There are bugs.
As of now, there is a maximum of 20 players at one time.
Rollout is a multiplayer eat-to-grow, ".io" style game but, unlike others that you may have played, I've added an extra dimension. The goal is to grow as big as you can while not being eaten.
The rules are simple: Eat anything smaller than you and avoid anything bigger.
WASD to move
Space to jump when you're big enough
Click to boost when you're big enough
Hold space to climb buildings when you're big enough
Use the scroll wheel to adjust how far the camera can see. Shorter distance == better performance.
As of now, there is a maximum of 20 players at one time.
Rollout is a multiplayer eat-to-grow, ".io" style game but, unlike others that you may have played, I've added an extra dimension. The goal is to grow as big as you can while not being eaten.
The rules are simple: Eat anything smaller than you and avoid anything bigger.
Controls:
Aim with mouseWASD to move
Space to jump when you're big enough
Click to boost when you're big enough
Hold space to climb buildings when you're big enough
Use the scroll wheel to adjust how far the camera can see. Shorter distance == better performance.