
Rockets, Planes, Soldiers
Rock-paper-scissors's logic in a tabletop board with a hexgrid. A turn-based strategy game that starts simple enough to be instantly enjoyable but evolves into a challenging tactics based campaign in which every new unlock and every next battle has to be planned.
Developer
Publisher
Release
April 14, 2024
2 years and 110 days ago
Steam Reviews
Positive15 reviews93.3%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
A relaxing board game based on the rock-paper-scissor logic, with turn-based strategy on a hex-grid. Very simple to start playing but can get really complex and deep.
The maps are procedurally generated and you will never play the same map twice.
The basic logic always stays the same: Rocket beats Soldiers, Soldiers beats Plane and Plane beats Rockets, but you must decide on quick deploy units and attack or wait and accumulate resources before a strong push. There is also lots of upgrades that create another level of complexity as you progress into the campaign.