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Rocinha Wars

Um jogo de guerra urbana ambientado na América Latina.

Steam Page
Release
June 17, 2026
46 days ago
Steam Reviews
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Search Google: Who developed Rocinha Wars?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Rocinha Wars self-published or published by Zona Sul Company?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Rocinha Wars and Zona Sul Company funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Rocinha Wars and Amadeu Augusto de Carvalho Venturini?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Rocinha Wars?Release statusWhether and how the game has been released.

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About the Game

[b]Rocinha Wars[/b] is an online action game where you drop into fast-paced firefights in a dense, vertical urban setting inspired by Brazilian street culture. Player-versus-player pressure is the core: positioning, loadout choices, and split-second decisions decide who walks away from each match.

[h2]Combat and terrain[/h2]

Combat is third-person, built around gunplay, cover, and constant map reading. The world shifts in mood with a full day–night cycle, changing visibility and tension. Vehicles let you cross the map faster—or change how you approach a fight and how you escape when things go wrong.

[h2]Squad play and risk[/h2]

Play as a coordinated squad or on your own initiative: set up flanks and call for support when voice chat is available, or adapt to the chaos when you’re alone in the crossfire. On the map, market opportunities and rewards reward calculated risk—leaving a safe angle can earn you an edge, but it can also expose you to teams lying in wait.

[b]Characters, locations, and events are fictional[/b] and serve as thematic backdrop; the experience is competitive and cooperative, not a simulation of real life.

Rocinha Wars is for players who want intense online matches, who enjoy learning routes and sightlines, and who like repeating runs until they own the pace of the fight.