
Robot City Stadium
Robot City Stadium is a competitive multiplayer disc-combat sport focused on skill, nuance, and mastery.
Developer
Publisher
Release
December 21, 2016
9 years and 226 days ago
Steam Reviews
Mostly Positive14 reviews78.6%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
8 itemsAbout the Game
Robot City Stadium is a competitive multiplayer disc-combat sport focused on skill, nuance, and mastery.
Competitive: Online multiplayer against friends, enemies, strangers, casual acquaintances, romantic interests, and even people from elementary school who for some reason just sent you a Steam friend request!
Natural: You'll jump and dodge, block and throw, score points, and annihilate your friends with the natural effortlessness of "being there". No obscure or uncomfortable teleport mechanics here- RCS was built from the ground up to take full advantage of room-scale VR.
Finessed: RCS is a competitive game, so when you throw your weapon it has to go exactly where you expect, just like throwing a frisbee. That's different than "goes where you want"- there's no aim-assist here. The precision of the amazing Vive controllers means that what you throw is what you get. It's up to you to bring the skill.
Nuanced: Twist your wrist as you release a throw to add some spin for curving trick shots. Collect and expend "spark energy" to give it an in-flight nudge and edge past a barrier or sneak in a hit out of left field.
Varied: A selection of unique arena layouts and features keeps the action fresh and interesting.
Not-really-all-that-intimidating: Experienced players are going to beat inexperienced players: that's just the nature of a skill-based game. Fortunately, we've got friendly AI bots who are happy to train you without the attitudes and platitudes :) :)
Competitive: Online multiplayer against friends, enemies, strangers, casual acquaintances, romantic interests, and even people from elementary school who for some reason just sent you a Steam friend request!
Natural: You'll jump and dodge, block and throw, score points, and annihilate your friends with the natural effortlessness of "being there". No obscure or uncomfortable teleport mechanics here- RCS was built from the ground up to take full advantage of room-scale VR.
Finessed: RCS is a competitive game, so when you throw your weapon it has to go exactly where you expect, just like throwing a frisbee. That's different than "goes where you want"- there's no aim-assist here. The precision of the amazing Vive controllers means that what you throw is what you get. It's up to you to bring the skill.
Nuanced: Twist your wrist as you release a throw to add some spin for curving trick shots. Collect and expend "spark energy" to give it an in-flight nudge and edge past a barrier or sneak in a hit out of left field.
Varied: A selection of unique arena layouts and features keeps the action fresh and interesting.
Not-really-all-that-intimidating: Experienced players are going to beat inexperienced players: that's just the nature of a skill-based game. Fortunately, we've got friendly AI bots who are happy to train you without the attitudes and platitudes :) :)