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Robin

Chill tile-placement roguelike deckbuilder. Lay forests, fields and villages on a small island, then set it all off and watch every tile fire its neighbours. Find the hidden rules, discover 30 secret tiles, and use them to build the perfect combo.

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Search Google: Who developed Robin?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for Robin and Franek?Creative controlWho appears to retain creative control of the game.
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About the Game

Robin is a roguelike about building a big world out of little tiles.

Place forests, fields, rivers, towns and ruins on a small island. Then press PLAY and watch the land come alive. Every tile fires in turn, sets off its neighbours and cascades. Fields go pop and number go up.


Over 40 tiles in the shop, and 30 hidden emergent ones

They only appear when the board makes them. Forests that grow old, bogs that form in the wet, ruins left behind by war. The almanac fills in as you find them.

Fill the land and it grows.

Your island spreads outward as you build, and your world carries over from level to level.

The cards don't tell you everything.

Some combos were never meant to work, and they work anyway. Find them, remember them, and break the game.

Mend your deck.

Between levels you can buy new cards or fuse several into one.

Miss the quota and god answers.

Lightning strikes your land and leaves it scorched. Three strikes and your run is over.

Reach the top and keep going.

Beat the final level, then go infinite with the world you built and see how far you can go. Or skip the pressure entirely in Free Play, where there's no quota and no smite, just you and the tiles.

There's no meta progression and barely a tutorial. Every run starts from the same nine tiles, and the only thing you carry over is what you've worked out.

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