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RoadKill

You dodged death once — but it's not finished with you yet. Alone in an eerie town, you must search, hide, and survive while a relentless mechanical predator stalks the streets. Stay alert. Stay alive.

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Release
May 15, 2025
1 year and 79 days ago
Steam Reviews
4 user reviews4 reviews75.0%

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Search Google: Who developed RoadKill?Developer scaleThe operating scale of the game's developer.
Search Google: Who published RoadKill?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is RoadKill self-published or published by ObsidiaX?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is RoadKill and ObsidiaX funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for RoadKill and ObsidiaX?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of RoadKill?Release statusWhether and how the game has been released.

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About the Game

In RoadKill, a late-night drive home turns into a nightmare. After narrowly dodging a speeding car, you're left stranded on deserted roads — but something unnatural is still out there, and it’s hunting you.

Explore an open, eerie town under the cover of darkness, search for a way to power your escape. Scattered notes and strange remnants hint at a long-buried legend — a presence the locals fear, a warning left ignored.

This is a deadly game of hide and seek. Every step you take, every corner you turn, it draws closer. Stay alert. Stay alive.

You dodged death once. Can you do it again?

Key Features:

  • First-Person Survival Horror: Feel every step, every breath, and every pulse-pounding second as the car closes in.

  • Open-Ended Exploration: Navigate an eerie town full of branching roads, dark alleyways, and empty parks.

  • Relentless Pursuer: The rogue car actively hunts you across the map. Stay hidden, stay moving, stay alive.

  • Objective-Driven Progression: Find your escape route and a way to distract the car in order to safely escape the town.

  • Atmospheric Sound Design: Hear the faint rev of an engine in the distance — and know it’s getting closer.