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Ricochet Raven

Make your way through levels against enemies by ONLY parrying their attacks! upgrade your deflection abilities by acquiring upgrade feathers and create chaotic combos in Ricochet Raven!

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Developer
Publisher
Release
April 21, 2026
102 days ago
Steam Reviews
Positive15 reviews100.0%

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Notes
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Ricochet Raven and Kaosrio funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Do you like parrying and deflection in games? WELL THEN THIS IS THE GAME FOR YOU!!

Ricochet Raven is a fast paced side scrolling roguelike where the only way you can attack enemies is by deflecting their projectiles back! This project is a passion project i made in my free time and plan on updating it to add more content! 

Features:

  • Fast paced side scrolling action gameplay!

  • Chain dash jumps by deflecting mid air or dashing through destructible! 

  • Experience Dynamic deflecting effects based on power!

  • Collect upgrade feathers to gain abilities and build your style of fighting as you grow more powerful!

Future Content?

The game is currently in early access. I play to keep updating and adding features to the game until I consider it complete! Hopefully crafting it into a fun experience with your feedback! 

Currently I have a list of things I would like to add to the game, this list will change or increase based on recommendations of what to add to the game! 

  • Bosses: Every few levels a random boss will spawn which will also act as the end of a section and swap to another environment

  • New environments: New Environments and levels will be added over time!

  • More feathers: I plan on adding more feathers to the game increasing playstyle possibilities

  • Special zones: Special areas that act as a deviation of the standard gameplay, these could be different special shops or a choice for the player to make that will change their loadout!

  • And more? Feel free to suggest what you would like to see!

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Hi!