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REVERSA

One button, inverted gravity, zero excuses. In REVERSA, flip gravity to glide between ceiling and floor spikes. The speed keeps rising, the gaps keep shrinking, and your score is pure skill. Frustrating but fair — you won't quit without saying "just one more run"!

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed REVERSA?Developer scaleThe operating scale of the game's developer.
Search Google: Who published REVERSA?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is REVERSA self-published or published by Berkay Karagöz?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is REVERSA and Berkay Karagöz funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for REVERSA and Berkay Karagöz?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of REVERSA?Release statusWhether and how the game has been released.

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About the Game

REVERSA gives you one control: press Space (or click/tap) and gravity flips. Guide your turquoise cube as it glides with momentum, threading through the gaps between spikes reaching from the ceiling and the floor. Sounds simple, right? It is — for the first 10 seconds.

Then the speed climbs. The gaps tighten. Your reflexes meet your ego.

**Features:**

- ⬛ **One button, total control** — Space, click, or tap. There is nothing else to learn.

- 🔷 **Momentum physics** — Your cube doesn't fall, it glides. Feel the timing.

- ⬛ **Endless escalation** — Speed always rises, gaps always shrink. No ceiling — well, except the spiky one.

- ⬛ **Every hit feels real** — Screen shake, hit-stop, death explosions, and a glowing trail keep every moment alive.

- 🔷 **Procedural audio** — Dynamic sound that renews itself every run.

Frustrating but fair. Every death is your fault — and you know you can fix it on the next run. That number on the high score board? That's you.