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Reverie header art

Reverie

Can emptiness be an object? Reverie is a narrative-driven puzzle platformer about manipulating empty space. Grab and move empty space to solve puzzles in interesting ways!

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Reverie self-published or published by Min?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Reverie and Min funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Reverie and Min and Insu?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Can emptiness be an object?

PUZZLES

Reverie is a narrative-driven puzzle platformer where you can grab and move empty space just like ordinary objects. Explore your own dreams, solving mind-bending puzzles that teach you how physics would work if emptiness was an object. All chapters have their own artistic theme, along with unique puzzle elements that will expand your understanding of the system.

STORY

Most events in this game take place in your dreams. In the dreams, you will encounter a variety of other dream characters, some human and some not. By accompanying them through their adventure and talking to them, find out the truth behind the weird nature of your dreams.

HINT SYSTEM

All puzzles in Reverie come with interactive hints. This means that when you get stuck, you can first ask for a small hint that doesn't tell the whole solution. If you still feel lost even after reading the hint, you can ask for a different, more detailed hint.

FEATURES

  • Mind-bending physics puzzles about empty space manipulation.

  • 5 Chapters, each with a different artistic theme and puzzle element.

  • Multiple endings based on the choices you make. (that don't require obscure knowledge about the game)