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Retention: A Love Story header art

Retention: A Love Story

A short puzzle game with a big story to tell. Dive in to reveal the mysteries of Amy's past.

Steam Page
Publisher
Release
March 1, 2021
5 years and 155 days ago
Steam Reviews
Mixed19 reviews52.6%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Retention: A Love Story self-published or published by 207 Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Retention: A Love Story and 207 Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Retention: A Love Story and Gavin Looker and Nick Mellott and Alex Runnels and Shawn Lascelles and Lyndell Goldson and Conrad Miller and Josh Finklestein and Liz Hanson and Nick Ciulla and Justin Vaz and Kiane Thomas and Noah Scarborough and Max Weyant and Edward Oliver and Amba Moore and Jingyi Song and Katherine Clark?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

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About the Game

Retention is a puzzle/platformer that follows the story of Amy. Amy has seemingly lost her memories, and it is your job to help her remember who she is. Use your Focus to reveal what was once hidden, and guide Amy back to her one true love.

Retention is a game built by 20 some odd SCAD students that graduated in the 2020 year. The whole game was built in less than a year, and was put together using a completely voluntary workforce. Ever since the games conception, our team wanted to do more than produce a simple game. We always had a message and wanted to make a difference with our work. We give this game to the public for free in order to bring more awareness to Alzheimer's Disease and its victims. If this game touched you, or you enjoyed playing, please donate any money you would have put toward it to the National Alzheimer's Association.