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Retaliation Path of Kingdoms header art

Retaliation Path of Kingdoms

Path of Kingdoms is a strategy game where the player must defeat all the factions of the kingdom to reach the goal, each faction has a story that evolves as it conquers territories.

Steam Page
Release
December 16, 2024
1 year and 229 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Search Google: Who developed Retaliation Path of Kingdoms?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Retaliation Path of Kingdoms?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Retaliation Path of Kingdoms self-published or published by Xteam Software Solutions srl?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Retaliation Path of Kingdoms and Xteam Software Solutions srl funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Retaliation Path of Kingdoms and MNZ Software and Xteam Software Solutions srl?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Retaliation Path of Kingdoms?Release statusWhether and how the game has been released.

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About the Game

Path of Kingdoms is a strategy game where the player must defeat all the factions of the kingdom to reach the goal, each faction has a story that evolves as it conquers territories through narrated interlude scenes.

  • 6 different factions, each faction having completely different gameplay characteristics that make the gaming experience very different (not only the difficulty level).
  • Each faction's units have completely different characteristics such as endurance, speed, strength, etc..
  • Each battle, even if the scenery is similar, is unique: there are over 100 parameters that customise the combat environments: position and type of enemy units, weather, additional animals, wind, grass, stones... characteristics that change the combat strategy in each battle.
  • The evolution of the map, which adapts with the player, changes with each game.
  • Different combat units: light infantry, scouts, heavy infantry, cavalry, archers, sorcerers, catapults.
  • Different types of battle: kill enemies, liberate villages, besiege towns, defend villages, resist enemy assault, ...
  • Enemy AI that evolves with the player: prepare assaults, encirclement strategies, traps, ...

Battle Mode.
  • Kill all enemies
  • Clear territories
  • Kill all enemies in a preset time
  • Defend territories