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Remnants of the Old Ones

In the 1920s, build a clandestine network to push back against a cult devoted to awakening a Great Old One. Manage your resources, recruit agents, explore and uncover dark secrets to fight nightmarish horrors. Will you dare to cross the boundaries of the unspeakable?

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About the Game

Core Pillars

  • Immerse yourself in a universe inspired by Lovecraft’s works: confront a powerful cult, uncover forbidden artefacts, conduct occult research, and race against time to prevent the summoning of a Great Old One.

  • Deploy networks of informants to gather intelligence on the cults, their positions, and their activities.

  • Recruit agents with unusual profiles, help them grow in skill, and strive to preserve their physical and mental stability.

  • Manage your resources, upgrade your facilities, and expand your influence over the government, the Syndicate, and Miskatonic University.

  • Experience missions blending branching stories with harsh turn-based combat. Combine your agents’ abilities to confront the unthinkable.

An Oppressive Lovecraftian Atmosphere

Dive into the 1920s, at the heart of an America corroded by Prohibition and occult conspiracies. As society totters, cults flourish in the shadows, seeking to draw the attention of a Great Old One. Yet no one seems to worry. The Syndicate exploits the indolent complacency of government authorities to extend its influence, while the scholars of Miskatonic University bury themselves in their forbidden research.

"The end is near. I hear a noise at the door, as of some immense slippery body lumbering against it." H. P. Lovecraft

Lead a Secret Organization Against Occult Forces

It falls to you to wage this battle. Recruit your first agents and build the foundations of a new clandestine network. From a strategic map, allocate your resources wisely, manage your various teams, and attempt to thwart the cults before they fulfill their sinister designs.

"If that abyss and what it held were real, there is no hope. Then, all too truly, there lies upon this world of man a mocking and incredible shadow out of time."  H. P. Lovecraft

Take Your Agents’ Fate Into Your Own Hands

Engage in missions blending branching narrative with turn-based combat, where your decisions will shape your agents’ destinies. Assemble your teams to create devastating synergies by making the most of your recruits’ abilities in the field. Only meticulous preparation will allow you to limit the whims of fate.

"That is not dead which can eternal lie, And with strange aeons even death may die." H. P. Lovecraft

The Price of Knowledge

Each of your recruits becomes more skilled as they confront the unspeakable, but do not grow attached, for occult truths were never meant for the human mind. Many will perish, or worse, sink into the depths of madness. Such is the price to pay to save humanity.

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far." H. P. Lovecraft