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REMinal header art

REMinal

REMinal is a non-euclidean, procedurally-generated horror game. Run from your shadows, seek out cursed curios, and build safe spaces in an endlessly sprawling house. Can you escape with your soul intact?

Steam Page
Release
June 25, 2026
37 days ago
Steam Reviews
1 user reviews1 reviews100.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed REMinal?Developer scaleThe operating scale of the game's developer.
Search Google: Who published REMinal?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is REMinal self-published or published by Neumont Game Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is REMinal and Neumont Game Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for REMinal and Lace Gang and Tim Caelus and Trinten Tatar and Zac Stasiak?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of REMinal?Release statusWhether and how the game has been released.

Media

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About the Game

REMinal is a non-euclidean, procedurally-generated horror game. Run from your shadows, seek out cursed curios, and build safe spaces in an endlessly sprawling house. Can you escape with your soul intact?

You're trapped.

Explore a familiar, infinitely sprawling house. Each room is different from the last and branching paths never quite wind up where they should...

You're crafty.

Collect a variety of different items to aid you on your journey. Some provide comfort, some provide utility, and some provide communion with the forces that shape reality.

5 items from the game with various functions

You're not alone.

Even if you manage to avoid going hungry or insane, the beings that linger here don't take kindly to your trespassing. You can run, you can hide, but you can never recompense.

The entity.

Features:

  • Infinite, non-euclidean room generation

  • Top-down, pixelated art style

  • Dozens of items with various purposes

  • Stamina, hunger, and sanity management mechanics

  • Dynamic music and sound effects

  • Intense visual effects with a photosensitivity toggle

  • Multiple endings