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Remedy for Personality

Remedy for Personality is a visual novel that blends genres: a comedy horror with elements of detective. Immerse yourself in an atmosphere of mysticism, mystery, and hidden threats, spiced up with a generous dose of witty humor.

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Search Google: Who developed Remedy for Personality?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Remedy for Personality self-published or published by Mertvitel & Partners?Publisher statusHow the game's publishing relationship is classified.
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About the Game

On a cold summer day, the Old Man turns to you for help. He asks you to buy a trinket, but only wants one ruble for it. You wonder, "How can one ruble help someone?" However, you soon learn that the item you received is not useless; the help provided is not at all about money.

 Characters

Despite the fact that the events take place in Verkhnedarsk rather than on Olympus, a goddess ended up in Felix’s (our protagonist) study group.

Top-tier waifu (12/10), the character of the millennium. Stylish, sharp-witted, and fun. What more could you possibly need? Order your Eva dakimakura using the link in the description!

Contrary to the first thought that may have crossed your mind, this young lady has no connection whatsoever to the Church. She earned her proud title of “sister” purely by virtue of her blood relation to the protagonist.

Agile and virtuous enough not to get stuck in washing machines. Isn’t she just adorable?

Felix’s classmate and, incidentally, his friend. He’s quite good at chess - something he makes sure to remind everyone of on a regular basis, much to their overwhelming delight (or so he believes).

Another classmate. Can he be called a friend? Hardly. He’ll ditch you at the first opportunity - convenient or not. Some might even find Igor amusing. Felix certainly does (probably).

It’s obvious that you’re curious about the meaning of the word “cryptophraseologist.” Perhaps some of you even went looking for it in Dahl’s or Ozhegov’s dictionary - and found nothing. That’s because this elaborate word was specially coined by a team of philologists - British scientists, no less - just for our visual novel. Yes, we can afford that.

The protagonist’s friend. She had to sacrifice a pompous title in order to obtain a surname.

An unprepared reader might get the impression that she likes Felix. In fact, that’s exactly how things stand.

Jokes aside - this is the Mysterious Old Man. He asks you for help, and you (as any sensible person would) agree.

Planned Features*:

  • A non-linear, unpredictable plot with conclusive endings: from relatively positive to perilously hopeless.

  • A cocktail of genres. Hop on an emotional roller coaster where horror scenes alternate with comedy and vice versa.

  • Six love interests. 2D goddesses with quirks to suit every taste are just waiting for you to catch their attention. No hentai included - this is a serious comedy horror, not that sort of thing!

  • The dialogue was crafted by a specially trained team of philologists. And while you're wondering where an indie studio gets the money for a whole team, I'll tell you that the voices in your head don't need a salary.

  • The protagonist can die at any moment: from laughter, fear, cringe, carelessness, anthrax, an enraged bear, otherworldly interference, or a helicopter crash.

  • Difficult choices. Decisions won't always be simple and obvious, and their consequences may become apparent later, increasing the uncertainty of the external environment. However, some choices have no impact whatsoever.

  • Living characters. Each of them has their own problems. You can help them, or you can make things worse. The choice is yours.

* We’re planning 6 chapters, to be released as they’re completed. The features listed apply to the final version of the game.