indiegame.fan
Remaining Kingdom header art

Remaining Kingdom

Remaining Kingdom combines deckbuilding, roguelike progression, and real-time tower defense into one dark fantasy experience where each Lord changes the way you fight.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Remaining Kingdom?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Remaining Kingdom?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Remaining Kingdom self-published or published by Pixelat Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Remaining Kingdom and Pixelat Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Remaining Kingdom and Pixelat Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Remaining Kingdom?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Remaining Kingdom is a dark fantasy roguelike that blends deckbuilding, real-time card combat, and tower defense into one run-based experience.

Choose a fallen Lord, build your deck, summon units, cast spells, and defend your kingdom through fast tactical battles. Every run pushes you through new cards, relics, potions, events, and dangerous choices that can change your build completely.

Begin as Arthur, the Human Lord, and unlock more Lords over time, each with their own cards, relics, act, identity, and playstyle. Some lead balanced armies. Others turn death itself into a weapon.

Beyond the battles lies a ruined kingdom filled with curses, strange merchants, hidden truths, and choices that pull you deeper into its collapse.

Master each act, survive escalating encounters, experiment with unique builds, and push beyond the end in Endless Mode.

Command Different Lords

Start with Arthur, the Human Lord, and unlock more rulers over time. Each Lord has their own act, identity, relics, and playstyle.

Real-Time Card Battles



Play unit cards and spell cards in live combat with no turn-based waiting. Build pressure, react quickly, and adapt in the middle of battle.

Deckbuilding Meets Tower Defense


Blend the strategic planning of deckbuilders with the tension of real-time lane defense. It is not just cards, and it is not just tower defense. It is a hybrid built around both.

Shape Your Run

Build your strategy with:

  • Lord-specific cards

  • neutral cards

  • spell cards

  • relics

  • potions

  • story events

Relics That Change Builds

Collect relics that affect hand size, mana flow, spell behavior, and survival.

Risk, Curse, Reward

Encounter story-driven events with tradeoffs, curses, and rewards. Some choices strengthen your run. Others drag you deeper into the kingdom’s corruption.

A World with Hidden Truths

Beneath the ruined kingdom lies a deeper mystery. Lords, merchants, and forgotten places are tied to a truth that reveals itself piece by piece as you continue your descent.

Endless Mode

Push beyond the standard run structure and test how far your build can survive.