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Reignfall: Fallen Crown

A dark fantasy roguelite card game where choices matter. Swipe cards, make moral decisions, build your skill tree and spin the Wheel of Kings and survive until the year 2000, or watch your kingdom fall.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

Fifty years ago, your dynasty was betrayed. The throne was stolen. Your family was scattered into the dust of history.

Now you have returned. The crown is yours if you can keep it.

Swipe. Decide. Reign.

Characters appear before you one by one. Peasants, generals, priests, merchants, traitors, and allies. Each carries a request, a threat, or a secret. Swipe left or right. There is no neutral ground. Every card advances your kingdom by one year.

Your goal: survive until the year 2000.

Four Forces Stand Between You and Ruin

Your People, Army, Church, and Economy are always watching. Let any one collapse or spiral out of control and your reign ends. Each card carries a rank and a suit the rank determines how hard a decision hits the parameter it represents. A King-ranked card hits thirteen times harder than a 2. Every number means something. Every symbol tells you where it hurts.

In times of war, famine, or epidemic, the stakes rise even further. Survive a plague. Hold the line against invasion. Make it through a famine without losing your people's trust. Each crisis is a test and each one you survive can earn you a title.

Your Path is Never Fixed

Every decision carries moral weight. Over time, your choices build toward the Path of Virtue or the Path of Corruption, each with its own skill tree, its own powers, and its own cost. Rule with justice and earn the trust of your people. Rule with cruelty and command through fear.

But no path is permanent. You can turn back at any time. Four hundred years of tyranny can give way to mercy slowly, the darkness recedes, old powers lock away, and new ones open. Two paths, always in motion. The king you are today is not the king you have to be tomorrow.

The King's Road

Every seven runs, the King's Road shop opens. Spend your influence points on Skill Cards, Power Cards, Ancient Cards, and the rare Sigil of Sacrifice obtainable only through making true sacrifices. Certain card combinations unlock powerful synergy bonuses. Unlock new cards permanently as your dynasty grows each death adds to your collection, each run builds toward something greater.

Death is not the end. It is progression.

Spin the Wheel of Kings

When a king falls, a new one rises. But the Wheel of Kings doesn't always land where you expect.

Rule as a dyslexic king whose letters rearrange themselves across every scroll and decree. Lead as an amputee whose generals quietly question your authority. Command as a mad king whose will bleeds into every decision where control itself becomes uncertain. Every king type changes how you see the throne, how you read the world, and how you survive.

A Dynasty That Remembers

Earn titles through your deeds survive a war, end an epidemic, shape the outcome of a historical turning point. In 1453, you may find yourself at the gates of Constantinople. The choice is yours: act, or let history pass without you. What you do and what you don't defines the titles you carry and the keepsakes you unlock.

Keepsakes grow stronger with each run. Your dynasty chronicle fills with every king you played, every crisis you weathered, every betrayal you survived.

This is not just one king's story. It is the story of a bloodline.

Features

  • Dark fantasy roguelite card game with deep branching narrative and historical events

  • Dual moral skill tree; Path of Virtue and Path of Corruption, always unlockable, always reversible

  • 13-rank card system where rank directly determines the impact multiplier on your kingdom's parameters

  • Four kingdom states; peace, war, famine, and epidemic, each triggering unique cards and crises

  • The Wheel of Kings; king types with physical and cognitive traits that dynamically alter UI, audio, and gameplay

  • King's Road shop with Skill Cards, Power Cards, Ancient Cards, Sigil of Sacrifice, and synergy bonuses

  • Title and keepsake system tied to historical events, crisis survival, and run achievements

  • Adaptive difficulty with checkpoint system across three difficulty modes

  • Survive from the ashes of a fallen throne to the year 2000