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Red Tears: Angola

Red Tears is a dynamic Stealth-Action FPS set within a non-linear Open-World featuring brutal bush warfare. Employ guerrilla tactics, strike from the shadows, and endure violent gunfights to survive. Gather intel, loot resources, and fight boots on the ground in this Cold War-Era conflict.

Developer
Publisher
Release
May 27, 2026
156 days ago
Steam Reviews
Very Positive56 reviews85.7%
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Game contextLatest: IGF Team
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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Red Tears: Angola and Arun Haines funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Red Tears: Angola and Arun Haines?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Brutal Bush Warfare in an Open World Historical setting.

Red Tears: Angola is a fast-paced and immersive stealth-action first person shooter. Take advantage of your tools and environment to surprise and survive against outnumbering odds.

Welcome to Angola in the late 1970s. As a fighter surviving in a hostile open world, avoid dynamic patrols and attack outposts for intel, resources and conquer alongside your faction.

Features

  • Playable Factions - UNITA, MPLA, SADF, Cuba (Portugal to come in Future Update).

  • Choose your approach with each encounter - stealth or loud.

  • Brutal Takedown & Healing animations.

  • Variety of Cold War-era weapons & gadgets, with jamming & crafting.

  • Nonlinear Open World with chaotic AI Skirmishes & Faction Conquest.

  • Capturable Outposts and smaller locations which can change hands dynamically.

  • "Operation" Missions - Assassination Targets, POW Squad Rescue etc. Which can generate, persist & expire independent of player action.

  • "Faction Conquest" Gamemode. Chaotic & Dynamic Sandbox where 2 Factions fight for control over territory.

  • "Behind Enemy Lines" Gamemode. Randomised objectives with limited lives. Complete all Operations before Extracting.

  • Random Events - (Patrols, Hostages, Cargo etc).

  • Intel Gathering System & Map Fog of War.

  • Death Events - Get captured as Hostage or Rescued by Allies.

  • Dense Foliage, hide in shrubs, climb trees and avoid snakes!

  • Customisable difficulty settings - Adjust Player & AI Damage output and AI Difficulty to suit your experience.

  • More is planned!

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