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Red Ledger

Four departments. One sealed warehouse. Submit your secret budget, claim the assets, and hope the paperwork survives inspection. Red Ledger is a short 4-player PvP bluffing game with bot-filled seats.

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Search Google: Who developed Red Ledger?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Red Ledger?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Red Ledger self-published or published by Comrade Sovia?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Red Ledger and Comrade Sovia funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Red Ledger and Comrade Sovia?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Red Ledger?Release statusWhether and how the game has been released.

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About the Game

Red Ledger is a short-session 4-player PvP bluffing game about sealed warehouses, secret budgets, and suspicious paperwork.

Each round, a state warehouse is presented to the committee. The reports are incomplete. The estimates are unreliable. The other departments are watching.

Every Warehouse Hides a Decision

You are not buying a warehouse.

You are submitting a budget allocation.

Each sealed warehouse contains uncertain assets: industrial equipment, archived files, cultural relics, useless scrap, or items that should probably never appear in an official report.

You will never know everything before the decision is made.

Four Seats. One Allocation.

Each match seats up to four departments at the table.

Every player studies the same public report, judges the same risks, and submits a hidden budget request. When there are not enough human players, empty seats can be filled by server-side bots, so the committee can proceed without waiting forever.

The highest allocation wins the warehouse.

Whether that was wise is another matter.

Bid in Silence

No one knows how much the others offered until the reveal.

Bid too low, and the warehouse goes elsewhere.

Bid too high, and your department may win a very expensive mistake.

Information is limited.

Rumors may help.

Reports may mislead.

The safest decision is rarely the most profitable one.

Survive the Audit

Winning the warehouse is only the beginning.

After inspection, you may keep assets, sell them to demand orders, mortgage them for emergency funds, or request additional support. Every solution can help your department recover.

Every solution also leaves a record.

Features

  • 4-player online PvP allocation matches

  • Server-side bots fill empty seats when needed

  • Secret budget submissions and simultaneous reveals

  • Sealed warehouses with hidden asset values

  • Demand orders, mortgages, emergency funding, and audit risk

  • Short sessions built around bluffing, timing, and suspicious paperwork

  • A fictional bureaucratic world hosted by Sovia, chairwoman of the committee

The goal is not simply to spend the most.

It is to leave the meeting with enough budget, trust, and credibility to face the next report.