IndieGame.Fan
Red Glare The Reckoning header art

Red Glare The Reckoning

1946. The Reich has fallen. The hunt begins. Track escaped Nazi officers across 7 missions. New commando Fritz the dog, two new enemy types, Roguelike Mode, Fog of War Mode and enhanced weather. Standalone — no base game required. Justice has no borders.

Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
...INDIE
One tap. No account needed.No votes yet
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Red Glare The Reckoning?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Red Glare The Reckoning?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Red Glare The Reckoning self-published or published by BT Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Red Glare The Reckoning and BT Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Red Glare The Reckoning and BT Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Red Glare The Reckoning?Release statusWhether and how the game has been released.

Media

12 items

About the Game

Red Glare: The Reckoning

The war is over. But the hunt has just begun.

It is 1946. The Third Reich has fallen but its architects are still at large. High-ranking Nazi officers, scientists, and collaborators have vanished into the shadows, escaping justice with the help of false papers, foreign agents, and sympathetic governments.

You are part of an elite Allied squad, reactivated under clandestine orders. Your objective: track these fugitives across the globe, from the ruins of Berlin to the back alleys of Cairo, from Vatican sanctuaries to South American jungles. But as the operation unfolds, a darker truth emerges. Some of these war criminals aren’t just hiding, they’re being protected.

Behind the hunt lies a web of silence. Intelligence factions are recruiting ex-Nazis, bargaining secrets for science, and rewriting history for strategic gain. Loyalties will be tested. Allies will fall. And justice will blur into vengeance.

Red Glare: The Reckoning is a standalone game to the acclaimed WW2 real-time tactics game Red Glare. No base game required,  jump straight into a brand new story campaign across the most dangerous corners of the post-war world.

Red Glare: The Reckoning is a standalone game — no base game required. Jump straight into a brand new story campaign across the most dangerous corners of the post-war world. Returning Red Glare players will find a significantly more challenging and refined experience, built on player feedback from the original game.

KEY FEATURES

  • New commando to the team, Fritz the dog.

He handles dead body management automatically so players can focus on tactics instead of cleanup can also be used in tactical pause to distract enemies. Can be ordered to retrieve thrown knife, cigarette, toy, meat and closed trap. Enemies can not detect Fritz. Can only be detected by enemy dogs. 

  • Two New Enemy Types

Drunk: Wanders randomly instead of following patrol routes. Has a shorter close-range view cone while retaining the same long-range vision as a normal guard, making encounters less predictable.

Inspector: Dynamically changes the patrol routes and positions of other enemies, including guards, strict guards, and snipers. Each playthrough becomes less predictable, making the Inspector a high-priority target.

  • Rogue-Like Mode

Every run offers new challenges and new ways to test your skills. Earn XP through kills — stealth kills reward more XP than loud kills. Fill your XP bar and choose one perk from three options. Each perk comes with an advantage and a disadvantage. Earn up to 2 perks per mission and build your playstyle as you fight.

  • Fog of War Mode

A genre first in real-time tactics. Map layout and objectives are visible — but bushes and enemies are hidden until discovered. Send Fritz ahead to reveal cover positions and scout enemy locations. Track last known enemy positions marked by red triangles. No two runs feel the same.

  • 🌦 Enhanced Dynamic Weather System
    Overhauled  weather brings missions to life like never before.

  • Dynamic Day/Night Cycles
    Choose your approach — strike at dawn or vanish into the night. Enemy view cones shrink after dark, footprints become invisible, and rain silences your weapons. But beware, flashlight patrols and snipers never sleep. Adjustable in gameplay settings so you can play as fixed night or day or dynamic D/N cycle.

  • Tactical Pause Mode
    Stop time, plan your moves, and coordinate multiple characters simultaneously. Execute perfect synchronized takedowns without breaking a sweat.

  • Advanced Enemy Detection
    Enemies track blood trails left by knife and gunshot kills. Stay creative — poison syringes and wire kills leave no trace. One mistake and the whole camp knows you're there.


  • 7 Hand-Crafted Missions
    From the ruins of Berlin to scorching open deserts, frozen snowfields, and dense jungle rivers — each mission is a stealth playground packed with over 200 enemies, tanks, dogs, and snipers.

⚡ Major Performance Optimization
Significantly improved FPS across all missions for a smoother, more responsive experience.

Developed solo by a passionate fan of classic real-time tactics games — inspired by the golden era of the genre and built for players who love patience, planning, and the perfect takedown.

Red Glare: The Reckoning represents the evolution of Red Glare — built on years of player feedback and passion for the real-time tactics genre. This is the definitive Red Glare experience.

This is not just a new chapter. This is a reckoning.

YouTube Videos

Most viewed

No videos are available for this game yet.

User Comments

Join the conversation in this game’s community chat.