indiegame.fan
:RECODED header art

:RECODED

A roguelike deckbuilder set in a glitching network where you build and upgrade your deck, fight enemies that telegraph their moves, and push through endlessly scaling difficulty with no run limit

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed :RECODED?Developer scaleThe operating scale of the game's developer.
Search Google: Who published :RECODED?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is :RECODED self-published or published by Joshua Gibson?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is :RECODED and Joshua Gibson funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for :RECODED and Joshua Gibson?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of :RECODED?Release statusWhether and how the game has been released.

Media

5 items

About the Game

The network never sleeps. Neither does the corruption.

You’re running in a system that’s coming apart. Nodes flicker. Data bleeds. Enemies are firewalls, cores, and void mites—each with a tell before they strike. Your only edge is your deck: attacks that hit hard, blocks that hold the line, and data cards that draw, discard, and rewrite the fight.

Build your stack. Start with basics. Combine them into Advanced, Master, and Precision cards. Spend Power Orbs at the Workshop to craft exactly what your run needs. Every map you clear makes the next one harder—and every loss can send you back one difficulty to earn more orbs and try again.

Read the system. Enemies telegraph attacks, blocks, and debuffs. Plan around their intents, break their block, and watch for Glitch, ensnare, and clones. One misread and the run is over.

Loop until you break. There’s no final boss that ends the game. Difficulty climbs with every map you complete. How far can you go before the network overwhelms you?

Infinite roguelike deckbuilder • Tech/glitch world • Craft and upgrade cards • Scaling difficulty and optional “one difficulty back” on death • One run, no ceiling.