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Rebounder

Rebounder is a precision platformer set in a four-ink, pulp-print world. Grab, throw, bounce through an off-world worksite with trick-shot ricochets and fast retries. May induce speedrunning mania.

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Rebounder and ThirtyThree funded?FundingThe known source of funding behind the game.
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Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Rebounder

You play as a crusty worker at the end of her rope—on a job site on a world very far from here. You clock in, tether in, and get to work. Your job responsibilities? Unclear. 

But people call you rebounder.

Grab. Throw. Bounce.

Grab explosive spores, throw them into the air, and bounce — ever higher, through obstacles and away from hazard. Juggle yourself through off-world terrain with fast, readable movement. Inspired by the hidden mechanics speedrunners mastered in Kaizo ROM hacks.

Tuff-but-fun

Quick levels. Fast respawns. Unlimited attempts. Built to make you feel like a platforming champ, with layers of optional challenges as you improve. Challenging, not punishing. 

Ink and noise

No pixels. All print. Inspired by zines, old sci-fi comics, and printing errors like Ben Day dots, misregistration, and paper grit. The audio floods Rebounder with distorted, otherworldly grooves, concealing secrets for players who tune in.

Built for flow

Controls refined for trick runs and clean input. The better you get, the faster you feel. A speedrunner’s delight. 

Jobsite essentials

Armed with explosive spores—the tools of your trade—you’ll work through sites packed with sliding elevators, hallucinogenic milk, cannonball launchers, and razor-sharp thorns. Every short, replayable stage hides its own secrets.

Scope

  • Multiple worlds with varied visuals and unique environmental obstacles

  • Intuitive play with broad appeal; high skill ceiling

  • Hidden and unlockable challenges to master

  • Fast respawns and unlimited tries

Tested team

From ThirtyThree Games, creators of ATOMIK: RunGunJumpGun (87% positive on Steam). We learned where “tough” turns to “too much,” and tuned Rebounder for flow.