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Reality Falls

In a dusty, dilapidated town on the former Soviet steppe, a young traveller finds himself embroiled in a strange and surreal plot that threatens the very existence of Reality Falls itself. A story-driven indie adventure, with classic point-and-click puzzles and a retro JRPG-style look and feel.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Reality Falls self-published or published by Game If You Are?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Reality Falls and Game If You Are funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Reality Falls and Lewis Denby?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game


A dusty, dilapidated town on the former Soviet steppe, where Europe bleeds into Asia. People first settled here hundreds of years ago, but only a few remain. Reality Falls sounds like the adventurer's dream: a destination off the beaten track, home to a collection of oddballs and misfits, all yearning for something different. But something strange lurks within the curiously named Reality Falls.


From the co-creator of Richard & Alice comes a brand new story-driven adventure. Join Adrian Watts on the journey of a lifetime, as his round-the-world trip takes him to this unlikely destination. Meet its strange set of inhabitants, discover the town's fascinating history, and unravel the surreal and unsettling tale that begins to unfold.

Reality Falls fuses intricate storytelling with classic point-and-click puzzles and a retro JRPG-style look and feel.


Follow development behind the scenes! Reality Falls is being crafted with an 'open production' methodology in mind. Visit the game's website and sign up to the newsletter for regular updates, design musings, and the chance to get your hands on the game before anyone else!


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