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Real Arcade Bike

Real Arcade Bike is an Arcade style bike game which is about reaching the goal without crashing and breaking the highscore with a new record time. Inspired by several arcade classics the game features a unique low poly art style.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Real Arcade Bike?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Real Arcade Bike?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Real Arcade Bike self-published or published by FLX Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Real Arcade Bike and FLX Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Real Arcade Bike and FLX Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Real Arcade Bike?Release statusWhether and how the game has been released.

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About the Game

Overview
Real Arcade Bike is an Arcade style bike game which is about reaching the goal without crashing and breaking the highscore with a new record time. Inspired by several arcade classics the game features a unique low poly art style.



Features
  • Custom physics engine designed for simple controlling scheme (no drift buttons) but still challenging gameplay.
  • Multiple bike classes with different behaviours.
  • Dynamic weather simulation with physics simulation influence.
  • Mutiple game modes
  • Multiplayer mode
  • Even if the game is designed as single player game about driving as fast as possible to the goal without crashing there are several multi player elements aware. In addition to competing with other players for the best time on the leaderboard you will also drive against the recorded ghost of your current leaderboard forerunner.


Multiple game modes
The game is designed on reaching the goal as fast as possible, but there are also other modes planned, currently i am working on an obstacle mode where you have to reach the goal without crashing into "living obstacles" which also might cross the road.