indiegame.fan
Rapids header art

Rapids

A first-person co-op party game for 1-4 players. Haul cargo down a wild river on a raft you can barely steer, working the rudder and grabbing crates by hand to keep your load aboard. Survive escalating quotas in a roguelite where the river always wins eventually, the question is how far you get.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Rapids?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Rapids?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Rapids self-published or published by Ajboss?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Rapids and Ajboss funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Rapids and Ajboss?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Rapids?Release statusWhether and how the game has been released.

Media

9 items

About the Game

You and your crew are tiny woodland critters hauling cargo down a river for a living. Your raft has no engine and no brakes, just a small rudder and a lot of current. Rapids, rocks, wildlife, and a wall of water behind you all want what's on your deck. Get it to the dock in one piece. Or close enough.

Rapids is a first-person co-op party game for 1–4 players about moving precious cargo down a river that mostly does its own thing. Work the rudder, grab crates with both hands, hold the line through the rough stuff — and hang on when it all goes sideways. Quotas climb every run, and sooner or later the river wins. The question is how far you get first.

Hold the Line

  • Two-handed control — each hand works independently (left click / right click). Grab cargo, brace against the raft, or catch a crewmate sliding toward the edge.

  • A raft you barely steer — the current sets your course; the rudder only nudges it. Lash crates to the deck hooks, shift your weight through the bends, and time a Wave in a Can boost when the wave gets close.

  • Real physics — crates tip and slide, critters lose their footing, and a single bad hit can scatter a careful load across the deck.

Haul, Deliver, Repeat

  • Escalating quotas — deliver enough cargo to make it to the next run. The targets keep climbing and the river keeps getting harder.

  • Two currencies, two upgrade trees — earn Scrip for raft upgrades and Acorns for personal perks. Bet your Acorns at the lobby card table before you set off.

  • Run-based roguelite — every run starts fresh, with persistent unlocks and personal bests to chase.

Better With a Crew

  • 1–4 player online co-op — invite friends through Steam and crew up.

  • No fixed roles — one of you steers, one wrangles cargo, one watches the water. The work sorts itself out on the fly.

  • Rescue your crew — reach over the edge and pull a teammate out of the water before they go under.

  • Solo play — possible, and a real test of nerve.

The Creek Awaits

Bright, chunky, and full of character — survive rocks, logs, whirlpools, and weather that turns on you. Customize your critter with hats, glasses, and scarves back at the lobby cabin between runs.

Grab a crewmate, grab the cargo, and see how far the river lets you go.