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Rakete

Every button is a thruster. The rest is physics. Land your rocket without crashing. Play solo, or put a friend on each thruster and watch teamwork turn to chaos.

Publisher
Release
June 24, 2026
84 days ago
Steam Reviews
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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Rakete?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Rakete?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Rakete self-published or published by Playables?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Rakete and Playables funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Rakete and Mario von Rickenbach?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Rakete?Release statusWhether and how the game has been released.

Media

12 items

About the Game

Every button is a thruster. The rest is physics.

Control a rocket and land it on the landing pad. Touch anything else and you're dead. No autopilot, no second chances: Just you, your buttons, and physics that doesn't forgive mistakes.

Two ways to play solo

Minimal: Two thrusters. Easy to fly, easy to crash.

Classic: Five thrusters, more to juggle, and so much more to go wrong.

Bring a crowd

How many friends will you fly with: just one, five, or 50? Rakete is massively local multiplayer: players share control of a single rocket, each person commanding one or more thrusters. Hand out controllers, divide the keyboard, or improvise. It takes communication, coordination, and a little chaos.

Features

This remastered version of the 2012 classic is packed with new features:

  • NEW Local co-op: share one rocket, no player cap (our record: 50 players)

  • NEW Fresh hazards and obstacles to dodge

  • NEW Friends leaderboards: compare best times per level

  • NEW Full gamepad support

  • 60 levels from forgiving to fiendish

  • Simple, tactile controls

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