indiegame.fan
Railway End header art

Railway End

This is a spot-the-difference game with a railway theme. By comparing photos, find the anomalies in the scene to guide the protagonist to the end of the railway. There is no text in the game.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Railway End?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Railway End?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Railway End self-published or published by STEAM STREET?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Railway End and STEAM STREET funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Railway End and STEAM STREET?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Railway End?Release statusWhether and how the game has been released.

Media

7 items

About the Game

This is a point-and-click "spot the difference" game. It contains no dialogue, action, or combat elements and is not a horror game.

About the Story

A girl gets off a train at an empty station. She searches for anomalies in the scenes based on photos in an album. Only after finding all the anomalies can she continue. However, what awaits her at the end of the railway is…

Game Features

1. Original Music

2. Paper Artwork

3. A short game of approximately half an hour (around 10 scenes)

4. Two Endings (True Ending and Fake Ending)

Author's Note

Hello everyone, I'm HAIM. I was responsible for all aspects of this game: artwork, music, script, and programming. With the goal of making this game accessible to people all over the world without language barriers, I once again challenged myself to create a textless game. Since childhood, I've often dreamed about trains. In recent years, I've started traveling to various places to collect materials about trains, and this year, this railway-themed game was born.