
Ragnarok Roads
Lead a convoy across post-nuclear Scandinavia in 1986. Scavenge irradiated ruins, recruit survivors, and fight tactical vehicle battles on frozen roads. A moddable roguelike where every run writes a different story across a real map of Sweden.
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Game contextLatest: IGF Team
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8 itemsAbout the Game
Sweden, 1986. Three years after the bombs.
You command a small convoy of battered vehicles crossing a frozen Scandinavia. Your crew is hungry, your fuel is low, and every road hides something — desperate refugees, armed gangs, Soviet patrols, or the irradiated ruins of cities that shouldn't have been hit.
Every encounter offers a choice: fight in detailed turn-based vehicle combat — ramming, boarding, flanking through forests — or resolve it abstractly and keep moving. Tactical battles reward skill with captured vehicles and elite crew. Abstract battles save time but cost control. The choice defines your playstyle.
107×209 tiles of hand-placed terrain based on real geography. Stockholm is a contested ruin. Göteborg's dockyards still trade. Kalmar glows. Kiruna hoards its secrets in the frozen north. 23 cities, each with their own factions, workshops, and stories to discover.
No quest markers. No minimap arrows. The game trusts you to read the radio, explore the map, and figure it out. Every playthrough reveals something new.
Every campaign, event, encounter, and balance value is an exposed JSON file. Drop a file in the mod folder — it loads automatically. Write new quest chains, rebalance combat, create factions, or add victory conditions. No code required. Full modding reference included.
You command a small convoy of battered vehicles crossing a frozen Scandinavia. Your crew is hungry, your fuel is low, and every road hides something — desperate refugees, armed gangs, Soviet patrols, or the irradiated ruins of cities that shouldn't have been hit.
A tactical roguelike of convoy survival
Every encounter offers a choice: fight in detailed turn-based vehicle combat — ramming, boarding, flanking through forests — or resolve it abstractly and keep moving. Tactical battles reward skill with captured vehicles and elite crew. Abstract battles save time but cost control. The choice defines your playstyle.
A real map of Scandinavia
107×209 tiles of hand-placed terrain based on real geography. Stockholm is a contested ruin. Göteborg's dockyards still trade. Kalmar glows. Kiruna hoards its secrets in the frozen north. 23 cities, each with their own factions, workshops, and stories to discover.
Systems that reward curiosity
- Recruit survivors on the road — scouts, mechanics, politicians, hunters — each unlocking new options
- Discover hidden bunkers, secret enclaves, and forgotten infrastructure through exploration
- Tune in to radio chatter for cryptic hints about the world
- Capture and upgrade vehicles at specialized workshops across the map
- Control cities, garrison them, and defend them against raids
- Multiple victory paths to discover — the game won't tell you what they are
No hand-holding
No quest markers. No minimap arrows. The game trusts you to read the radio, explore the map, and figure it out. Every playthrough reveals something new.
Built for modding
Every campaign, event, encounter, and balance value is an exposed JSON file. Drop a file in the mod folder — it loads automatically. Write new quest chains, rebalance combat, create factions, or add victory conditions. No code required. Full modding reference included.