indiegame.fan
Rage Bait header art

Rage Bait

A narrator driven meta comedy, walking simulator where player choices, timing, and small actions lead to wildly different outcomes. Gameplay combines exploration, branching decisions, light puzzles, and skill check often subverted for comedic effect.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Rage Bait and Caffeineline funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

10 items

About the Game

Rage Bait is a meta comedy walking simulator that blends The Stanley Parable’s narrator driven absurdity with the cruel unpredictability of classic rage games. The deeper you go, the more the game breaks  the fourth wall. 

You are constantly judged, misled, and trolled by a narrator who reacts to your choices, and your mistakes.

Genre:

Meta-comedy • Walking Simulator • Narrative Choice

Features:

A reactive narrator that adapts to your decisions (and failures)

Multiple choices that lead to wildly different outcomes

Puzzles and skill checks designed to test your patience

Intentional trolling, rule-breaking, and fourth-wall destruction

Multiple endings and Secrets to uncover.  

Gameplay:

Core actions include clicking, walking, and jumping. That’s it.

(You will still mess it up.)

Playtime:

~45–60 minutes per playthrough, with extended playtime for completionists hunting every ending.