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Raftcraft

A 4-player co-op adventure where goblins build a fragile makeshift vessel, hunt for loot across dangerous lands, and use their Mage Hands to grab, swing, pull, and thoroughly inconvenience each other.

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Search Google: Who developed Raftcraft?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Raftcraft?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Raftcraft self-published or published by The Gang Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Raftcraft and The Gang Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Raftcraft and The Gang Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Raftcraft?Release statusWhether and how the game has been released.

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About the Game

You are four goblins working for the Big Bad Evil Guy. Build a ramshackle magical raft, set out in search of treasure, and bring back as much loot as you can to the Lair. Your Mage Hand can grab almost anything... which would be extremely useful if your friends weren't also goblins.

YOU WORK FOR THE BIG BAD

The boss wants riches, and unfortunately you've been sent to get them. Search dangerous lands for valuables, load up your vessel, and try to make it back with your haul intact.

BUILD SOMETHING THAT MOVES

Your magical Keystone holds together anything you attach to it, turning a pile of parts into something hopefully resembling a raft. Build around it, keep your crew moving, and protect it from whatever the path throws at you.

Parts break. Goblins fall off. If the Keystone goes, so does the run.

NEED A HAND?

Every goblin can summon a Mage Hand. Use it to reel in parts and loot, and give your friends a hand…just not necessarily a helpful one.

FOUR GOBLINS. ONE BAD IDEA.

Life is better with friends. It is also considerably less predictable.

Work together to overcome obstacles, recover loot, and keep your expedition moving while physics, bad decisions, and three other goblins do their best to derail it.

NO TWO TRIPS GO QUITE THE SAME

Biomes are assembled differently each run, with changing routes, hazards, obstacles, and loot. Learn what works, adapt your raft, and prepare for whatever the next journey throws at you.

BRING HOME THE SHINY STUFF

The farther you travel and the more loot you bring home, the more gold you earn. Spend it on new parts and useful tools, unlock new looks through achievements, then take your new toys into the next run.

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