
Quiet Soul
A cooperative psychological horror where the house manipulates each player differently. Share clues, question reality, and find out who — if anyone — makes it out together.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
Quiet Soul is a first-person cooperative psychological horror where the house itself is the enemy. Built in UE5 with a focus on atmosphere, the game transforms communication and perception into sources of pure dread.

TRUST NO ONE—NOT EVEN YOUR SENSES
In Blackwood Manor, reality is subjective. Each player experiences the haunting differently. What you hear, see, or discover may not be real—or it may not be shared with your teammates. To progress, you must talk. To survive, you must trust. The house is designed to break both.

KEY FEATURES
Co-op Built for Multiplayer: No combat. No scripted chases. Progress depends entirely on teamwork, discussion, and keen observation.[]Asymmetric Player Perception: Subtle differences in spatial audio, visuals, and environmental details ensure that no two players experience the manor the same way.
The House is the Monster: Dynamic lighting and environmental manipulation make the manor a living, hostile presence that reacts to your presence.
Cooperative Environmental Puzzles: Clues are divided between players. Solving the manor's mysteries requires precise coordination, timing, and shared reasoning.[]Narrative Through Exploration: Uncover a dark history through cryptic notes and fragmented memories. The story is told through the world itself.[]Nonlinear Progression: The mansion opens based on your choices. There is no forced path—only consequences.[]Not Everyone Escapes: The house does not play fair. Survival is never guaranteed for every player.
A SLOW-BURN PSYCHOLOGICAL EXPERIENCE
Quiet Soul is an atmosphere-driven experience for players who prefer psychological tension over action. Inspired by the environmental storytelling of Gone Home, the mechanical puzzles of The Room, and the dread of Amnesia, it is a horror experience reimagined for a cooperative audience.

Enter together. Communicate carefully. Leave only if the house allows it.
Teigo Games is a gaming brand operated by TEIGO LTD