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Qube Saga header art

Qube Saga

Is Minecraft too lame, and 3DMax is too hard? We've got you covered! Want to relax and see cool simulations and run around your own design environments? Need to discuss a design idea with your colleagues? Then look no further! This is the tool for you.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Qube Saga self-published or published by Archifreak?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Qube Saga and Archifreak funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Qube Saga and James Chen (SCIARC) and Yanis Filip?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Minecraft is too lame, 3DMax is too hard? We've got you covered!

Always wanted to be a 3D designer, but Blender seems to be too overwhelming? Need to make a quick collaborative 3D sketch? Want to relax and see cool simulations and run around your own designed environments? Need to discuss a design idea with your colleagues? Then look no further! This tool allows multiple users to place thousands of objects in a single scene, including uploading complex custom designed models (up to 150 k tris each), AR/VR modes supported, in-game voice chat available, easy UV unwrap, easy position, convenient UI, smooth UX experience.