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Quarantine

A co-op multiplayer survival game where players run a quarantine checkpoint together during an outbreak. Inspect survivors, manage shared resources, argue over decisions, and survive the consequences... or sabotage each other when panic sets in.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

Hold the Line. Together… or Not.

The world is ending, and your checkpoint is the last barrier between humanity and total collapse.

Quarantine Multiplayer is a multiplayer checkpoint survival game where 2–6 players work together to inspect survivors, manage resources, and defend a fragile quarantine zone all in real time.

Every player has a role. Every role has power.
And every mistake affects everyone.

Multiplayer by Design

This is not a single-player experience with co-op added on.

  • Each player controls a unique station at the checkpoint
    (medical scans, paperwork, security, supply control, communications)

  • Information is incomplete and asymmetric

  • Players must communicate under time pressure

  • Arguments, mistrust, and panic are part of the experience

One player might spot symptoms.
Another controls the gates.
A third decides whether you can afford to let anyone in.

And sometimes… someone lies.

Inspect. Decide. Live with It.

Survivors arrive with documents, injuries, hidden traits, and secrets.

You’ll need to:

  • Perform medical checks

  • Verify identities and stories

  • Detect infection, smuggling, or sabotage

  • Decide who enters, who waits… and who doesn’t leave alive

Let the wrong person in, and the infection spreads.
Turn away too many, and your own people may revolt.

Shared Resources, Shared Blame

Food, power, medicine, ammo, morale: all shared across the team.

  • Shortages cause internal conflict

  • Some players can override decisions

  • Others can secretly hoard, misreport, or sabotage

  • Emergencies force snap decisions with lasting consequences

Not everyone has to play fair.

Events, Attacks, and Consequences

Between inspections, the outside world pushes back.

  • Horde attacks

  • Internal riots

  • Blackouts and equipment failures

  • Moral dilemmas that split the team

Survival isn’t about perfect play, it’s about surviving each other.

Play It Your Way

  • Fully co-operative

  • Soft role-play encouraged

  • Emergent stories every session

  • Optional hidden objectives and traitor mechanics

Trust is optional. Consequences are not.

The Question Isn’t Who Gets In
It’s Who You Can Still Trust When It All Falls Apart