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Quantum Cortex

Quantum Cortex is a fast-paced, physics-based metroidvania. Tear through a dark, atmospheric environment at lightning speeds and battle terrifying creatures. Discover the eldritch mystery behind civilization’s fall, and rise up against the transhumanist dystopia that took its place.

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Search Google: Who developed Quantum Cortex?Developer scaleThe operating scale of the game's developer.
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About the Game

IT IS THE DAWN OF THE 27TH CENTURY.

THE GREED OF MAN HAS MANIFESTED INTO PHYSICAL FORM, TAINTING THE EARTH WITH UNHOLY INFECTION.

SOCIETY HAS COLLAPSED. HUMANITY IS NEAR EXTINCTION.

BUT CORPORATE PROFITS HAVE NEVER BEEN HIGHER!!!!!!

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Tear through a dark, atmospheric environment at lightning speeds and battle terrifying eldritch creatures in this fast-paced, physics-based metroidvania. Discover the mystery behind civilization’s fall, and rise up against the transhumanist dystopia that took its place.

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ARSENAL

Abilities are used with the right mouse button. They are versatile and can be used effectively in many situations– be they exploration, travel, or combat. They cost Energy to use. The Energy pool is small, but will recharge automatically over time, or when collecting Blue Orbs. The Energy Meter is located to the right of the crosshair.

Weapons are used with the left mouse button. They are your primary source of damage. They cost Ammo to fire. Ammo will refill as you move. The faster you run, the faster your Weapon recharges, so don’t stand still during combat! This prevents the player from camping, and makes fights more dynamic. The Ammo Meter is located to the left of the crosshair. Like Energy, Ammo will refill when collecting Blue Orbs.

Finally, Passives grant a variety of miscellaneous benefits. They can be permanent buffs, or skills with a unique input. Most Passives can be used indefinitely, but others may require their own Special Resource.

Items can be found in glowing chests scattered around the game.

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MOVEMENT FLOW

Controls are reversed while running upside down, but return to normal while airborne. This creates a more interesting control system with simple rules, and a higher skill ceiling for speedrunners. Movement is a bit like miniature rhythm challenge.

THE ROAD TO HELL IS PAVED IN GOLD.