
Quadrant
The year is 1979. A secret, final lunar mission has retrieved hundreds of moon rocks for study at Aether Research Facility. Overtaken by curiosity, researchers delve deeper and deeper into the unknown. Only to find a sinister and unperceivable
Developer
Publisher
Release
May 26, 2015
11 years and 71 days ago
Steam Reviews
Mixed127 reviews66.1%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed for this release. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
18 itemsAbout the Game
The year is 1979. A secret, final lunar mission has retrieved hundreds of moon rocks, carried out by order of high-level overseers at the Aether Research Facility. The more we begin to understand about our universe, the more deadly it becomes. Overtaken by curiosity, researchers delve deeper and deeper into the unknown, only to find what we think we understand about the cosmos, is terribly incorrect. The research and experiments reach a tipping point, specimens begin to escape, and researchers scramble to leave the secret base. Most leave unscathed, while others lose their lives in an attempt to flee from the deadly forces that lie within.
In the panic, fear, and confusion of countless emergency distress signal codes, help is requested.
The distress signal is unintentionally received by the government's haz-mat cleanup division. A small team of three is sent to carry out what they believe to be a simple routine clean-up. They are sorely mistaken.
What lies within the facility becomes increasingly darker the deeper one pursues the truth.
In the panic, fear, and confusion of countless emergency distress signal codes, help is requested.
The distress signal is unintentionally received by the government's haz-mat cleanup division. A small team of three is sent to carry out what they believe to be a simple routine clean-up. They are sorely mistaken.
What lies within the facility becomes increasingly darker the deeper one pursues the truth.
Key Features
- Gather and examine documents, projection slides, and audio logs, to escape with and expose shocking cover-ups.
- Play defensive or evasive. Find in-the-moment improvised weapons in the hopes of thwarting off or stalling enemies in the case of an encounter, or go stealth and make an attempt to avoid confrontation with the brutal beings.
- Professional sound design, all created from scratch from some of the best foley artists and sound engineers to-date.
- Play through multiple endings (upon release of all episodes) based on decisions made at critical moments of the story.