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Pylon: Rogue header art

Pylon: Rogue

Take all of the combat of an Action-RPG and cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue.

Release
September 21, 2017
8 years and 362 days ago
Steam Reviews
Mixed22 reviews68.2%
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Game contextLatest: IGF Team
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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pylon: Rogue and QuantumSquid Interactive funded?FundingThe known source of funding behind the game.
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

Take all of the combat of an Action-RPG, cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue.

Key Features:

  • Arcade style hack-n-slash combat, mixed with RPG-style character progression.
  • Different skills and item choices are required to complete the game with each of the four heroes and each of their weapon sets. Everyone is sure to find a favorite, but they are all equally fun in their own right.
  • A one-button combo and charge attack system. It’s all about your timing!
  • The more you play, the better chance you have to make it to the end, thanks to dozens of unlockable items that can make it easier to survive.
  • Choose from dozens of off-the-wall power-ups like the Rubber Ducky, Non-Organic Orange, and the Filth Finger.
  • Stack and level-up items for all sorts of additive damage and see their effects right on your character, in all their shimmering, magical glory.
  • No two runs are the same; everything from items to maps are procedurally generated.
  • We use 100% locally grown, organic polygons that were rendered in a healthy environment.

Meet The Heroes....


==== LOOTICUS MAXIMUS: The Moneydin ====
CLASS: Paladin
STYLE: Melee
WEAPONS:
  • Sword & Shield - responsive, balanced offense / defense
  • Dual Shields - the two shields serve both offense and defense
  • Axe - heavy, slow, hits hard

==== ROKK: The Rock ====
CLASS: Stone Golem
STYLE: Melee "Tank"
WEAPONS:
  • Stone - slow, hard hitting, strong combos
  • Fire - strong close range, limited range attack, fast defense
  • Ice - weak close range, strong ranged, fast defense

==== KILLYANA: The Stabstress ====
CLASS: Assassin
STYLE: Glass Cannon
WEAPONS:
  • Dual Daggers - nimble, fast, strong combos
  • Throwing Knives - rapid fire ranged attacks (locked for further dev)
  • Katana Sword - long reach, high damage (locked for further dev)

==== MS. UNDERHOOD: The Sure Shot ====
CLASS: Archer
STYLE: Ranged
WEAPONS:
  • Longbow - rapid fire, low damage output, gymnastic defense
  • Crossbow - single shot, strong, lightning fast defense (locked for further dev)
  • Dual Crossbow - multishot, mid-level damage, precise defense (locked for further dev)

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