...INDIE

Developer
Publisher
Release
September 21, 2017
8 years and 362 days ago
Steam Reviews
Mixed22 reviews68.2%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
14 itemsAbout the Game
Take all of the combat of an Action-RPG, cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue.
==== LOOTICUS MAXIMUS: The Moneydin ====
CLASS: Paladin
STYLE: Melee
WEAPONS:
==== ROKK: The Rock ====
CLASS: Stone Golem
STYLE: Melee "Tank"
WEAPONS:
==== KILLYANA: The Stabstress ====
CLASS: Assassin
STYLE: Glass Cannon
WEAPONS:
==== MS. UNDERHOOD: The Sure Shot ====
CLASS: Archer
STYLE: Ranged
WEAPONS:
Key Features:
- Arcade style hack-n-slash combat, mixed with RPG-style character progression.
- Different skills and item choices are required to complete the game with each of the four heroes and each of their weapon sets. Everyone is sure to find a favorite, but they are all equally fun in their own right.
- A one-button combo and charge attack system. It’s all about your timing!
- The more you play, the better chance you have to make it to the end, thanks to dozens of unlockable items that can make it easier to survive.
- Choose from dozens of off-the-wall power-ups like the Rubber Ducky, Non-Organic Orange, and the Filth Finger.
- Stack and level-up items for all sorts of additive damage and see their effects right on your character, in all their shimmering, magical glory.
- No two runs are the same; everything from items to maps are procedurally generated.
- We use 100% locally grown, organic polygons that were rendered in a healthy environment.
Meet The Heroes....
==== LOOTICUS MAXIMUS: The Moneydin ====
CLASS: Paladin
STYLE: Melee
WEAPONS:
- Sword & Shield - responsive, balanced offense / defense
- Dual Shields - the two shields serve both offense and defense
- Axe - heavy, slow, hits hard
==== ROKK: The Rock ====
CLASS: Stone Golem
STYLE: Melee "Tank"
WEAPONS:
- Stone - slow, hard hitting, strong combos
- Fire - strong close range, limited range attack, fast defense
- Ice - weak close range, strong ranged, fast defense
==== KILLYANA: The Stabstress ====
CLASS: Assassin
STYLE: Glass Cannon
WEAPONS:
- Dual Daggers - nimble, fast, strong combos
- Throwing Knives - rapid fire ranged attacks (locked for further dev)
- Katana Sword - long reach, high damage (locked for further dev)
==== MS. UNDERHOOD: The Sure Shot ====
CLASS: Archer
STYLE: Ranged
WEAPONS:
- Longbow - rapid fire, low damage output, gymnastic defense
- Crossbow - single shot, strong, lightning fast defense (locked for further dev)
- Dual Crossbow - multishot, mid-level damage, precise defense (locked for further dev)
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