indiegame.fan
Pylon Racer header art

Pylon Racer

Experience the thrills of racing high power planes meters off the ground and join the elite ranks of daredevil pylon racers. Master the course, conserve energy in the turns and flip through the chicanes in the ultimate race against time.Pylon Racer - puts you back in the pilot’s seat.

Steam Page
Developer
Publisher
Release
February 21, 2019
7 years and 164 days ago
Steam Reviews
9 user reviews9 reviews66.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pylon Racer and Johan Hammes funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

12 items

About the Game

Pylon Racer is an experiment. On the one hand it was the one game I craved and could not buy, and on the other it is a sandbox where I can experiment with new rendering and game-play techniques.

From a games perspective:
  • True first person gaming. No HUD overlays, no ribbon in the sky to follow, no chase plane views. Fly it the way a pilot would, then watch the TV replay afterwards.
  • Insanely difficult. It is the "flappy bird" of flight simulation. There is no rookie mode to nurse you around. You will have to practice the turns repeatedly until you are in full control of the airplane.
  • Accurate simulation of a modern aerobatics plane.
  • Pure test of pilot skill. No upgrades, especially no in app purchases. Your time only reflects your skill as a pilot. I hope that combined with leaderboards for time and penalties it will foster a community that race each other for the top spot.
  • Fast stable game-play. Down to the minimum spec, my testers have all managed a guaranteed 60 fps. I feel so strongly about this aspect of gaming, that I will report bad frames as part of your results. In a game this fast, even a single slow (30 fps) frame will through you off balance. Combined with a 1000 fps joystick and flight model simulation, it is the smoothest simulation experience you can get.

From a developer perspective:
  • Trees. With 4 million individual leaves in the world, and more than half of them visible in a single frame at times, it was a chance to prove that 3 dimensional trees have a place in flight simulation. It builds on my research in growing convincing trees on the GPU, and I look forward to expanding the vegetation in the future.
  • Radiosity solution inside the cockpit. Full light bounce simulates the complexities of light and the wide range of light effects. While my initial research showed fantastic promise, a maths bug has forced me to tone it down a little for this release.