
Puzz/LR
Every puzzle you solve restores a lost memory. Rebuild the seven memory-rooms of the Archive's first Archivist in a voice-narrated story campaign — then race your rival ghost through timed trials and Grand Prix championships. Free to play, in VR or on your desktop.
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Media
6 itemsAbout the Game
The Archive of Lost Memories
In the Archive, memories are kept as rooms you can walk through. You are its newest Archivist — and the Archive is coming apart.
Your work is strange and simple: every puzzle you assemble restores a memory the corruption has shattered. Complete the room, and a life comes back into focus.
Book I: The First Archivist
Seven chapters. Seven memory-rooms belonging to Elara Voss, the woman who founded the Archive — from a childhood forest, to a buried temple with her name carved a thousand years too early, to a door standing open among the stars.
The Curator narrates your work, and he is not telling you everything. Chapter by chapter he admits what he knows: the corruption eating the Archive isn't decay. It's a transmission. Something on the far side of the door Elara opened is calling through — and it seems to know your name.
Elara's own recovered logs tell you what the Curator won't.
Seven themed memory-rooms — druid hall, tavern, crystal sanctum, buried temple, drowned observatory, mountain lodge, and an observation station at the edge of the stars
Voiced narration that responds to your progress, not just your arrival
Collectible audio logs in Elara's voice, replayable any time
The Archivist's Primer — in-world clue pages that teach the game as they tell the story
Three ways to chase a clock
Timed Mode — Solve against a depleting survival clock. Every correct placement buys back seconds; hesitation spends them.
Solo VS — Race head-to-head against a rival ghost. No lobby, no queue, no waiting — your opponent is already on the board.
Grand Prix — A championship event: multi-lap timed rival races, scored across the full run.
Six power-ups, two per stage
Each stage deals you a different pair, so "fast" means something new in every room:
X-Ray — see through to the piece underneath
Clue Reveal — surface your next placement
Slow Motion and Freeze Time — buy back the clock
Auto-Snap — place clean under pressure
Gravity Shift — change how the board behaves
Reach out and build it
Full OpenXR support with one-to-one hand tracking — pieces follow your controller exactly, with tremor stabilization so an unsteady hand never costs you a placement. Rain sweeps the forest, fog rolls through the village, embers drift across the desert.
Prefer a screen? Every mode plays with mouse, keyboard, or gamepad, and the difficulty adapts to how you're actually doing.