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PuruPuru: Pull It Along

Grab squishy little Purupuru with your mouse, stre-e-etch, and climb. It clings to walls and ceilings like a dewdrop. When the thread snaps, off it flies. The bigger the pull, the bigger the jump. Fall and your height is gone, but there's no game over. Play Solo or 4-player online Delivery Climb.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed PuruPuru: Pull It Along?Developer scaleThe operating scale of the game's developer.
Search Google: Who published PuruPuru: Pull It Along?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is PuruPuru: Pull It Along self-published or published by Ludorea games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PuruPuru: Pull It Along and Ludorea games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PuruPuru: Pull It Along and Ludorea games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of PuruPuru: Pull It Along?Release statusWhether and how the game has been released.

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About the Game

A climbing game where you grab squishy little Purupuru with your mouse, give it a good long stre-e-etch, and haul it up, up, and up.

Like a dewdrop, Purupuru sticks to everything: walls, ceilings, wherever it lands. Stretch, let go, stick right back on. It stretches wonderfully far. Almost worryingly far, if we're honest.

The best part is the moment the thread snaps. Snap! Off Purupuru goes, sailing through the air. Want a big jump? Give it a big pull. And that's more or less everything you need to learn.

If you fall, the height you worked so hard for is gone. We figured you'd want to know that up front. But there's no game over. You just stick back on and climb again.

What's in 1.0

  • Solo: Just you, climbing as high as you possibly can. Consider it our challenge to you.
  • Delivery Climb (4-player online): The packages keep coming and the clock keeps ticking. Balance them on your head and carry them all the way to the goal.