indiegame.fan
Pulsewave header art

Pulsewave

Rhythm-reactive track flyer. Fly neon highways carved from the music — grab orbs and dodge hazards locked to every beat, kick and drop. Climb global leaderboards, take the Daily Challenge, or load your OWN songs and ride tracks built from them. Pure neon, pure rhythm.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Pulsewave?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Pulsewave?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Pulsewave self-published or published by Grindare Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pulsewave and Grindare Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Pulsewave and Grindare Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Pulsewave?Release statusWhether and how the game has been released.

Media

5 items

About the Game

The music builds the level.

SIGNAL RUSH is a rhythm-reactive track flyer. Every track is carved straight from a song — fly the beat, ride the drop, survive the chorus.

The beat IS the track

Beats become orbs to grab. Kicks and drops become hazards to dodge. The whole neon world pulses, flares and shifts in time with what you hear. Lock into the rhythm and

the run flows — break it and you feel it.

A world per song

Every level is its own neon universe: different track shapes, flight styles, walls and chorus effects, tuned to its track. No two songs play the same.

Build your run

Stack modifiers — faster ship, tighter gaps, more hazards, sudden death — each one raising your score multiplier. Push your loadout as far as your reflexes allow.

Climb the leaderboards

Global Steam leaderboards for every song, plus a lifetime Total Points board — your Steam name and avatar, ranked against the world.

Daily Challenge

One song, one fixed loadout, the same for every player that day. Post your score and build a daily streak.

Your music, your tracks

Drop in your own songs (MP3/OGG/WAV) and the game analyzes them on the spot — detecting beats, kicks and energy — to build a brand-new playable track from your music.

Pure neon. Pure speed. Pure rhythm.