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PULMO

PULMO is a casual puzzle game where you control a lone character in a world full of faceless crowds.

Steam Page
Publisher
Release
September 27, 2025
308 days ago
Steam Reviews
Positive43 reviews86.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is PULMO self-published or published by North Lab?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PULMO and North Lab funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PULMO and Emil Ismaylov and Denis Petrov?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

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About the Game

PULMO is a casual puzzle game where you control a lone character in a world full of faceless crowds.

PULMO is the ideological continuation of ALVEOLE and the second part in a trilogy about the human journey. Our project explores human behavior in a society where everyone will find their own meanings. Your goal is to change the environment around you to influence people's behavior by solving spatial puzzles. The crowd in the game acts according to its own rules, sometimes helping, sometimes interfering, but always reacting to your actions. 

Take control of the fate of a lone wanderer, challenging the silent crowds in a series of mysterious trials. There is no rush here, no victory or defeat - just a quiet dialog between you and the game. Follow this short but meaningful journey, absorbing every moment like the last ray of sunset.

FEATURES:

  • Unique art style combining 3D graphics and minimalistic hand-drawn style.

  • High-quality music and audio accompaniment for full immersion in what is happening.

  • Unsimilar puzzles with different complexity.

  • Cutscenes and levels with deep narrative.

  • Each cutscene has been worked out to the last detail.

«No matter how large the crowd around you may be, you will be left alone in the last moment. No matter how rich you may be, you will be a beggar in the end. No matter how dazzling your luck may seem, its wings will turn to dust. No matter how much joy you sow on your way, the harvest will be bitter.»