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Proxy Training Corp

Heroes collect gold, and we use gold to increase staff and buildings, and we collect training points. And heroes get stronger using training points. It is a game that can be enjoyed comfortably without time and limitations.

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Release
February 7, 2025
1 year and 176 days ago
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Search Google: Who developed Proxy Training Corp?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Proxy Training Corp?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Proxy Training Corp self-published or published by HappyForest?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Proxy Training Corp and HappyForest funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Proxy Training Corp and Dersty?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Proxy Training Corp?Release statusWhether and how the game has been released.

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About the Game

Anyone can clear this game if they have enough time.

I wanted to make a game where you can freely use resources, relax, and enjoy it rather than a strategy game with a headache.

Games have simple, circular resources.

Heroes hunt monsters and collect gold, and we use gold to increase staff, increase facilities, and collect training points.

And the training points gathered by the staff are used to strengthen the hero.

You can manage resources that circulate from gold to training points and from training points to gold and play games freely.

The ultimate goal of this game is to win against Red Dragon, and there is no limit, so feel free to play at your speed.

If you want, you can clear the game faster than anyone else.

PS:

Is there a language you want to see in the game, or a feature you'd like to see added?

Let me know, I’m a beginner developer, so I may not be quick, but I’ll do my best to try.

Have a happy day! :)