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ProtoDungeon: Episode III header art

ProtoDungeon: Episode III

A 2D top-down exploration adventure with no map and no markers. Fall into a lonely seaside cove, find a magic leaf beneath a shriveled lotus tree, and learn to jump, swim, and dash your way toward the chapel. The way out is a puzzle, and the cove is hiding more than it shows.

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About the Game

You fall into the Third Nightmare with nothing. Beneath a shriveled lotus tree there is a leaf, and the leaf teaches you to jump. Around you: a cove, a wrecked ship, a handful of frightened villagers, and a chapel you can see but cannot reach.

The Cove and its Residents

  • A small, interconnected world with no map, no waypoints, and no objective log... you learn it by walking it.

  • A few people are still here, holding on. Helping them won't put everything right, but it isn't nothing.

  • Every path you can't take yet is a path you'll want to remember later.

The Magic Leaf and What it Opens

  • Three abilities - jump, swim, dash - each one unlocking the cove further.

  • Flip the cove between day and night, but only at the strange monument that allows it... so reaching it is a puzzle of its own.

  • Night opens paths the day won't. It also turns the pirates in the wreck from men into monsters.

  • Places you walked past in the first ten minutes become the way forward in the last.

Routes, not Fights

  • Almost nothing here can be killed. Enemies are read, timed, and slipped past. This is a game about exploration, not fighting.

  • Keep on the lookout for a slime that flips its spikes up each time it bounces; a mud statue that screams you off your feet; something in the water with too many eyes; and more.

No prior episodes required! Episode III stands on its own. It's finishable in an evening, but some of what's worth having is hidden off the beaten path.

ProtoDungeon is the mini-series prequel to The Waking Cloak