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Proto Boxing

A physics-driven boxing game that blends stylized realism with unpredictable, ragdoll-based combat, emphasizing impactful hits and emergent, chaotic exchanges.

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About the Game

Step into the ring in a stylized take on boxing where impact, movement, and reaction are pushed beyond strict realism. Fights feel grounded, but never restrained, punches carry weight, bodies react in unpredictable ways, and exchanges can shift from controlled to chaotic in an instant.

Built on a physics-driven system with animated ragdolls, every hit blends intention with simulation. The result is a combat feel that sits between structure and spontaneity: precise enough to control, loose enough to surprise.

The tone leans into the unusual, subtle grotesque details, slightly surreal reactions, and a dry, dark sense of humor woven into the experience. It draws from the spirit of older boxing games that favored personality and impact, while using modern tech to make every moment more visceral.

Key Features

  • Physics-based combat: Animated ragdolls drive impacts, reactions, and emergent moments.

  • Stylized realism: Grounded movement with exaggerated outcomes.

  • Unpredictable exchanges: Fights can quickly shift as physics takes over.

  • Offbeat tone: Hints of dark humor, grotesque detail, and surreal touches.

  • Modern immersion: Visuals enhance the intensity without aiming for pure simulation.

Control what you can. Adapt to what you can’t.

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Current Phase – Steam Playtest

The main focus is to collect feedback and optimize how the game feels. The Playtest will close completely on August to freeze features and prepare for the next phase.

  • Public Playtest: Active and open for new players to test core mechanics, AI, and balance.

  • Feedback Integration: Gathering notes to address bugs and responsiveness.

  • Tutorial Prototype: Designing the first basic onboarding layout to clarify the controls.

Steam Next Fest Demo Release (October 2026) 

The launch of the polished, free playable demo for the public.

  • Polished Intros: Implementing clean boxer stat displays and basic ring animations.

  • Interactive Tutorial: Implementing the tutorial for the controls & tips.

  • Bug Hunting: Pure optimization, performance tuning, and stability fixes for the festival.

Early Access

The game will transition to Early Access as a paid title once the core gameplay reaches the level of quality I'm aiming for. During Early Access, development will focus on expanding the game with new content and polishing existing systems. Planned additions include:

  • Career mode.

  • More boxers & customization.

  • Additional arenas.

  • Improved AI.

  • Better animations and presentation.

  • Audio improvements.

  • Tutorials.

  • More gameplay features based on community feedback.