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ProTax 98

A short 90s bureaucratic horror game where you process impossible tax forms for the living, the dead, and the unborn.

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About the Game

Step into the shoes of a data clerk in a late-90s bureaucracy, where the corporation has assigned you a new role: process tax forms. Simple work. Repetitive work. Harmless work.

Until the documents start arriving for the deceased, the unborn, and those who should not exist.

Every field you fill, every number you enter, every correction you submit... the system reacts instantly. It knows what you've done. It decides what happens next.

There is no supervisor coming. No escape. Just the forms. And you.

Your task is straightforward:

Read each form. Enter the correct data. Submit it.

But the ordinary quickly becomes impossible.

  • Birthdates that occur decades in the future

  • Debts assigned to people long dead

  • Internal memos contradicting themselves

  • Urgent phone calls demanding specific outcomes

  • Emails timestamped from days you haven’t lived yet

The software behaves like a living thing... updating, correcting, and escalating faster than any human oversight should allow.

The horror isn’t in what you see.

It’s in what your actions cause.

As you process chains of interconnected documents, the world outside your desk begins to distort. People suffer or

vanish depending on your entries. Some plead for help. Others demand compliance. And some… were never supposed

to contact you at all.

The system responds to everything you do...

It watches...

It judges...

and no matter what choices you make ... it always decides the final outcome.

All you can do is keep typing.

FEATURES: 

  • Process increasingly impossible tax forms for clients who may or may not exist.

  • Experience narrative chains formed entirely through your data entries.

  • Receive calls and emails from desperate strangers, supervisors, and things pretending to be both.

  • Face moral decisions that feel meaningful even when the system overrides them.

  • Immerse yourself in authentic 90s office software with retro UI, audio cues, and corporate coldness.

  • A short, atmospheric experience (1–2 hours) focused on dread, consequence, and inevitability.

This game includes themes related to:

  • Violence (non-graphic)

  • Child harm

  • Abortion

  • Domestic conflict

  • Psychological distress

  • Paranoia and helplessness

Player discretion is advised.