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PROPAST

PROPAST is an old-school first-person shooter set in the brutal underground bunkers of the GTN - a Cold War regime that survived nuclear apocalypse by sealing itself below. As MO-535, an immortal engineer, break the cogs of oppression or become the Regime’s most feared enforcer.

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Search Google: Who developed PROPAST?Developer scaleThe operating scale of the game's developer.
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About the Game

PROPAST is an old-school first-person shooter, melding fast movement and punchy weapons with a choice-driven narrative and an immersive, dystopian sciencepunk setting. You play MO-535 - a mute, immortal, bio-engineered weapon, built in a private laboratory by a disgraced surgeon and a disregarded political officer and unleashed into a conspiracy that will shake the very foundations of the Regime.  Navigate the oppressive corridors of the GTN's facility network, lead the growing rebellion of Contribution Units or stamp out dissidents as a fearsome enforcer of the Regime. Every encounter offers options and the world reacts to who you choose to be. Sidestep the politics entirely and side with the Pakhan - the mysterious synaptic fungus growing beneath the underground world, whose endless hunger threatens to consume regime and rebellion alike.

Weaponize Everything. Answer for Everything.

Launch deadly volleys of rebar with your Borelli Acoustic Levitation Device, unload hails of lead with the arsenal of the Ministry of Peace or tap into the Pakhan's potential and become a force of nature. Combat is fast, kinetic and unforgiving - old-school gunplay with weight, momentum and a regime to dismantle. Every loose object in the GTN is a weapon. Every choice is logged. Every body is filed. In the brutal bunkers of the GTN, the deadliest weapon is a choice.

Golden-Age Inspiration. Modern Brutality.

PROPAST draws on the narrative and gameplay inspirations of the golden age of gaming, combining them with an unmistakable aesthetic and brutal moment-to-moment combat to deliver a package any immersive-sim enthusiast will have a hard time putting down. Expect a 6-8 hour single-player campaign through the Regime's full facility network - administrative bunkers, ministerial offices, industrial labyrinths and the deep caves nobody has officially mapped in decades.

Only one question remains - in the forgotten depths of PROPAST, what will you become?