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Project ZETA

Predict. Dash. Dominate. A 4-team Tactical Hero Arena where clever play meets original hero abilities without tipping the scale between controller and KBM. It’s not a typical hero shooter, battle royale, or MOBA. It’s Project ZETA. A Multi-team Tactical Arena.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The listed publisher is publicly traded or part of a corporate group.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
The listed publisher is publicly traded or part of a corporate group.
Search Google: How is Project ZETA and KRAFTON, Inc. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Project ZETA and Nirvanana?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

Welcome to the Aran Plateau.

This is the tale of a strange world, tangled together from humans and humanoids, dragons and monsters, and heroes.

An epic that began with a humble librarian piling pebbles upon ruins.

Where will this story lead?

The answer starts unfolding now, here in the Aran Plateau.

Predict. Dash. Dominate.

Forget your aim. Move by judgment.

Predict the enemy's next move, dodge their strikes, and pierce through their gap.

The moment you steal their timing, the battlefield is yours.

WHO DARES WINS.

4 teams clash for a single victory.

Fight for it. Steal it. Or seize the moment while the others bleed each other dry.

Turn the tide of the battlefield with your bold decisions.

YOUR CONTROLS. YOUR FIGHT.

Mouse and keyboard or controller, jump in the way you play best.

Victory is decided not by your setup, but by you.

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