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PROJECT: V.I.R.A.

Project: V.I.R.A. is a co-op first-person extraction shooter set in an alternate 1990s. Scavenge, survive, and escape against hordes of infected in procedurally generated missions. Teamwork, voice comms, and high-stakes looting define every run.

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Search Google: Who developed PROJECT: V.I.R.A.?Developer scaleThe operating scale of the game's developer.
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Search Google: Is PROJECT: V.I.R.A. self-published or published by Anton Sharipov?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for PROJECT: V.I.R.A. and Anton Sharipov?Creative controlWho appears to retain creative control of the game.
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About the Game

Project: V.I.R.A. is a tactical co-op first-person extraction shooter set in an alternate 1990s plagued by a deadly outbreak. You are a specialized voice-integrated agent unit sent into infected zones to recover valuable tech and lost intelligence for remaining survivors underground.

Every operation is a gamble: enter procedurally generated missions, scavenge what you can, complete objectives under pressure, and fight your way out to the extraction point before it is too late...

  • Co-Op Focused Gameplay – Work as a 4-player squad with built-in voice chat and proximity audio. Communication isn't optional—it’s survival.

  • Procedurally Generated Missions – No two deployments are the same. Environments, enemies, and objectives shift with every run.

  • High-Stakes Extraction Loop – Loot, fight, complete objectives, and extract—or lose it all.

  • Zombies, Mutants & Worse – Face a range of infected threats in various locations.

  • Alternate 90s Retro-Futurism – CRT monitors, analog tech, and VHS grain meet military sci-fi in a bleak reimagining of the past.

  • Gear Management & Progression – Choose your loadout wisely: guns, gear, ammunition, medical supplies, gadgets, and upgrades to make to the end.

Will Project: V.I.R.A. be fatal or rebirth for humankind is up to you.

The virus doesn’t wait. Neither do the things that crawl in the dark. Suit up, sync comms, and make every run count in Project: V.I.R.A..