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PROJECT SURVIVOR

Project Survivor is a bullet hell, a horde survivor, an action roguelite in which in addition to surviving and getting improvements you will have to meet the objectives of each mission to advance in this dystopia.

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Search Google: Who developed PROJECT SURVIVOR?Developer scaleThe operating scale of the game's developer.
Search Google: Who published PROJECT SURVIVOR?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is PROJECT SURVIVOR self-published or published by SeluGames?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PROJECT SURVIVOR and SeluGames funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PROJECT SURVIVOR and SeluGames?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of PROJECT SURVIVOR?Release statusWhether and how the game has been released.

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About the Game

Project Survivor is a bullet hell, a horde survivor, an action roguelite in which in addition to surviving and getting improvements you will have to meet the objectives of each mission to advance in this dystopia.

GAMEPLAY

Accomplish objectives while surviving waves of enemies who will try to mentally short-circuit you to unlock new locations.

GAME MODES

The game in its original design will include 3 game modes: Campaign (or History), Survive and Extraction.

Include a lot of different maps: futuristic levels, contemporary environments, fantasy locations and more.

What is the reason for this difference in environments? Time travel? Parallel worlds? Did the developer smoke a huge Kojima? Maybe.

CHARACTERS

A multitude of characters with different abilities to fight the bad guys.

Each character has one or more types of damage that they inflict on enemies and unique attributes.

Kill more enemies, gain more experience and collect more molecules to become stronger (by buying more things).

Each character has 6 different weapons that can be acquired (pistols, rifles, katanas, knives, shotguns, etc.).

Hundreds of character/weapon/skill combinations of your choice so you can blame the game when you die.

IMPROVEMENTS AND ACCESIBILITY

Improvements

  • Summons (Melee, Ranged, Healthy, etc)

  • Area Explosives

  • ShockWaves

  • Orbital

  • Cross (front and diagonal)

  • Front

  • Back

  • Multiple

  • Etc.

Accesibility

Configurable difficulty using the accessibility system so that you enjoy, or get frustrated, you choose.

FEATURES

  • Self-shot.

  • Quick games (no more than 20 minutes if you play with both hands).

  • Multitude of characters with different abilities to fight the bad guys.

  • Hundreds of character/weapon/skill combinations of your choice so you can blame the game when you die.

  • Accomplish objectives while surviving waves of enemies who will try to mentally short-circuit you to unlock new locations.

  • Kill more enemies, gain more experience and collect more molecules to become stronger (by buying more things).